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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Round ¶
type Round struct {
PlayerNodeStart *models.Node
FirewallNodeStart *models.Node
Target *models.Node
CurrentPlayerNode *models.Node
CurrentFirewallNode *models.Node
NodesMap map[string]*models.Node
CaptureTime time.Time
BreachDetected bool
}
func (*Round) CheckPlayerLoose ¶
func (*Round) CheckPlayerWin ¶
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