Documentation
¶
Index ¶
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func Generate(in GenerateInput) ([]byte, error)
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
- type GenerateInput
- type Import
- type MethodTemplate
- type TemplateData
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/
foo.txt
img/
a.png
b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func Generate ¶
func Generate(in GenerateInput) ([]byte, error)
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
type GenerateInput ¶
type MethodTemplate ¶
type MethodTemplate struct {
// Name is the name of the RPC method.
Name string
// ArgType is the name of the RPC argument type (e.g. `string`).
ArgType string
// ReplyType is the name of the RPC response type (e.g. `string`).
ReplyType string
}
MethodTemplate describes the structure of an RPC method.
type TemplateData ¶
type TemplateData struct {
// Package is the name of the output package.
Package string
// Service is the name of the service.
Service string
// Imports is a list of package paths to import.
Imports []Import
// Identifier is the name of the RPC client struct.
Identifier string
// Methods is a list of method metadata.
Methods []MethodTemplate
}
TemplateData structures input to the template/client.gohtml template.